zomboid bandage
Extended Building Options
Welcome to the Extended Building Options mod forum thread. This mod came into being because I am the type of person who loves to have more things to build in any sandbox game I play. When I looked for existing mods that would allow this, the ones I found were not working because update 30 had changed how world objects are built, breaking those mods.
I sat down to learn about Project Zomboid modding and to try and get one of those mods working for my own play. In doing so, I discovered that it would in many ways be more interesting to simply create a building mod from scratch. As I both put a lot of work into this mod and figured that other players would enjoy having more building options, I decided to share this mod with the Project Zomboid community.
This mod is inspired by the "Building Mod Reloaded" mod by Gaunti12, which was in turn based on the "Building Mod" mod by Badtrix. I have added additional buildable objects to what those mods provided; not all of their objects were included. Some of my inspiration and education also came from the "Handmade Wooden Dowels" mod by Onkeen.
The metal and metal scraps concepts are taken from "Building Mod Reloaded". Their implementation here is my own. The components for the two mods are not compatible with each other.
The "Building Mod" had digging for clay. My clay and brick are not compatible with whatever was produced by that mod. (I never looked closely, so I am unsure whether that mod produced bricks or how.)
This mod would have been impossible without the tile splitting ability of the UnPacker utility from the Project Zomboid forum.
Current Download
April 9, 2015: Extended Building Options mod version 1.4 for Project Zomboid version 31.10.
Update History:
Update: Extended Building Options v1.4
April 9, 2015: Extended Building Options mod version 1.4 for Project Zomboid version 31.10.
Update: Extended Building Options v1.3
- Updated the mod to work with the underlying recipe code changes in Project Zomboid v31, which had caused some of this mod's recipes to not work properly.
- Adjusted brick shaping and un-shaping so that crafting experience is not gained.
- Adjusted putting pieces of metal into a pan and taking them out again so that crafting experience is not gained.
- Adjusted sawing branches into twigs so that this generates the same experience as sawing logs for planks.
March 28, 2015: Extended Building Options mod version 1.3 for Project Zomboid version 31.10.
Update: Extended Building Options v1.2
- Accidentially left the cheat/debug mode on in version 1.2. Fixed this.
March 27, 2015: Extended Building Options mod version 1.2 for Project Zomboid version 31.10.
Update: Extended Building Options v1.1
- Added log wall post and fence post that match the default Project Zomboid wall/fence. Look under Other -> Missing PZ Corners.
- New inventory item art provided to me by Svarog and Onkeen.
- Change the Carpentry values to be more in line with Release 31.
- Updated door creation code to use the new key-assigned doorknobs.
- Keys and locks were intentionally left not able to be scrapped. (At least for now.)
- Removed "Dark Brown Wooden Stairs" and "Medium Brown Wooden Stairs" as these are now part of the base Project Zomboid construction options.
- Added tin cans to the new Canned Carrots, Canned Corn, Canned Corned Beef, Canned Mushroom Soup, Canned Peas, Canned Potato, Canned Sardines, and Canned Tomato. This does not affect any vegetables you can 'can' with a jar and vinegar.
February 20, 2015: Extended Building Options mod version 1.1 for Project Zomboid version 30.16.
Update: Extended Building Options v1.0
- Corrected the wrong required materials were being shown in the tooltip for beds, chairs, and couches.
- Added a nicer images for tin cans, both with and without water.
February 16, 2015: Extended Building Options mod version 1.00 for Project Zomboid version 30.16.
- Initial release.
What You Can Build
This mod includes walls, floors, containers, tables, chairs, beds, light posts, and a variety of decorative elements. The current full menu listing is in the spoiler block below.
The list is pretty extensive because I went a little crazy in adding lots of buildable items into the game. When it came to floors, I probably went too far, but I was trying to see just how many different floor types could be added.
I used the base Project Zomboid files for anything that was built, so they will interact with the world just like any normal object. They can also be deconstructed just like any of the default items you can build.
Screenshots Can Be Found Here
Extended Building Options Architecture Wall Styles Light Brown Wood Dark Brown Wood Gray Plaster Gray Wood Red Barnwood White Plaster White Wood Brown Cinderblock Gray Cinderblock White Cinderblock Red Brick Doors Wooden Doors Panel Doors Industrial Doors Exterior Doors Other Doors More Fences More Fence Posts Stairs Floors Location Carpets General Carpets 1 General Carpets 2 Metal Stone Roofing Styles Location Tiles Interior Tiles 1 Interior Tiles 2 Interior Tiles 3 Exterior Tiles Wooden Flooring Other Industrial Furniture Small Tables Large Tables Chairs Benches Wooden Chairs Simple Chairs Padded Chairs Upholstered Chairs Stools Couches Front Side Views Back Side Views Beds Containers Dressers Counter Elements Other Furniture Metal Lockers Crates Improvised Trash Cans Decorations Roadway Signs Wall Hangings Restaurant Medical Movie Papers Paintings Other Other Flower Beds Light Posts Missing PZ Corners
Getting Started In Game
Depending on what you want to build, you will need some kind of a tool. Wood requires a hammer or stone hammer, metal a screwdriver, and brick a masonry trowel.
I primarily based the materials required on the objects you can already build in Project Zomboid. For most things, you need planks and nails. For metal objects, you will need metal plates and screws. For stone objects, brick and clay. Wall hangings are generally a piece of paper and a nail.
Just use a right-click like you would for normal building. The menu will be called "Extended Building Options".
New Items Added
- Small Piece of Metal: Created by hammering various metal items.
- Sheet of Metal: Found in the world or crafted from metal pieces.
- Empty Can: When you empty a can of food or soda can. Fill it with water or hammer it into metal pieces.
- Masonry Trowel: Found in the world or crafted from a gardening trowel.
- Lump of Clay: Dug up from sand or gravel. Shovel required.
- Raw Brick: Shaped from Clay.
- Brick: Bake a raw brick.
New Recipes Added
Many in-game items can be hammered into metal pieces. Put twenty metal pieces in a baking pan or roasting pan, cook it, and you end up with a metal sheet.
You can hammer a standard trowel out flat into a masonry trowel.
With a shovel, you can dig in sand or gravel to find clay. Shape the clay into a brick. Cook the raw brick to get a brick you can use to build. As long as the brick is still "raw", it can be shaped back into clay.
In case you want a lot of flower beds, you can now cut tree branches into twigs with a saw.
Things To Keep In Mind
- Some objects can be rotated to change their appearance. This should be noted at the bottom of that object's tooltip.
- You can mix and match wall styles however you want.
- Same with fences.
- Fences can be jumped over and will not stop zombies; they work just like the fences you can build in the default game.
- Any door frame section can hold any door.
- All of the floors work identically. Even if it is called "carpet", it will support your weight or keep the rain out. You do not need to build a wooden floor and then lay carpet over it.
- The flower beds are also floors. Yes, you can build an upper story out of them and walk around on your flower garden.
- Everything in the "containers" menu holds the normal inventory size of fifty.
- I figured out how to give the containers icons other than the default crate, so that should make mass storage a bit more interesting.
- The "Mini Fridge" is buildable for humor value. It functions as a container, but do not expect it to keep your food cold even if I did give it the refrigerator icon.
- You can sleep in the beds, couches, and chairs as normal.
- The "Wall Hangings" must be placed against a wall.
- The "Light Posts" work just like the current lamp on a pillar you can build; mine just look nicer. You will need a flashlight to build them.
Object Stength
Game objects start with a base health, then add 50 health per point of Carpentry. The Handy trait adds 100 health. This allows for a maximum health amount of [base] + ((Carpentry * 50) + Handy.
- Stone walls (300 base) are stronger than a plank wall (100 base), but not as strong as a log wall (400 base).
- Metal walls are just as strong as a log wall.
- Fences and posts are technically walls in Project Zomboid. There are no metal "walls" in the mod, but there are metal "fences".
- Metal stairs are the same strength as the wooden ones.
- Stone Containers (200 base) are stronger than wooden ones (100 base).
- Metal containers, including the lockers, are much stronger (400 base).
- Wall decorations have very little health (40 base, no bonus for Carpentry).
Some Side Notes
I have tried to comment the code enough so that others can learn from my mod as I have from previous mods. I have also done this in case at some point another programmer has to update this mod for a later version of Project Zomboid. Hopefully I did not go so far in my explanations that the code becomes unreadable.
If you want to run testing on this mod, uncomment the "ISBuildMenu.cheat = true;" line in "EBOBuildMenu.lua". This will allow you to build any item in the mod without tools or materials. It will also allow you to build the base Project Zomboid buildable objects without tools or materials as well.
Artwork
The item sprites I am using were provided by Svarog and Onkeen, some of which are based off of sprites already in Project Zomboid. These look much better than what I was originally using. Thank you!
Future Plans
Currently, my workload is a bit high, so I am not going to make any promises on additions to the mod for a bit. I will monitor this thread so I can fix any bugs that crop up.
I do still have a list of things I want to do, just not the time allocation currently.
I can say that things like generators or solar panels for refrigerators and lights are not going to happen because they are outside the scope of this mod. Working stoves have also been requested, but I know another modder stated they were working on those, so I do not have any plans to dig into that code and will leave it to other minds than mine.
Feedback
I would appreciate feedback on the mod, how it plays, whether you think the material and Carpentry requirements are reasonable, and how it works in your game.
If you find any bugs, please let me know.
Also please let me know if any tooltips need to be changed; by now they all kind of blur together for me.
Credit
Credit Where Credit Is Due
Edited by SiderisAnon
zomboid bandage
Source: https://theindiestone.com/forums/index.php?/topic/12886-extended-building-options/
Posted by: perrottatobt1967.blogspot.com
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