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Pillars of Eternity – Patch 1.06 Now Available; Fixes Gameplay Bugs and Polishes Animations

Obsidian Entertainment has released a new patch for pillars of Eternity, updating the game to version one.06, and is currently available on both GOG and Steam.

Pillars of Eternity patch ane.06 fixes a number of gameplay bugs, polishes animations for Arcane Assail and Flagellant's Path, and features UI improvements.

Pillars of Eternity – Patch one.06 Changelog:

Residual

  • Blacsonn was modified to accept a focus gain multiplier (+20%) instead of a apartment gain.
  • Added the Flanking and Date entries to the Glossary. Also updated the Flanked entry to link to Flanking and Appointment
  • Minoletta's Concussive Missiles AoE is now ready to foe only.
  • Lay on Hands increased from one/Meet to 2/See. Base healing value was increased from xx per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12.
  • Flames of Devotion was given a +20 Accuracy bonus.
  • Spell Belongings: Approving Accurateness bonus reduced from +10 to +five.
  • All Zealous auras set to the aforementioned size. This decreased the size of Charge, but increased the sized of Focus andEndurance.
  • Bonus Graze to Hit rate added to Zealous Focus.
  • Bonus Hit to Graze charge per unit added to Zealous Endurance.
  • Sworn Enemy volition no longer call a hit reaction when applied.
  • Endurance reduction on the stop of Reviving Exhortation was reduced.
  • Suppress Disease base elapsing lowered from xv seconds to 10 seconds.
  • All Exhortations are now set to recover immediately.
  • Reinforcing Exhortation now grants +25 deflection instead of +xv.
  • Hastening Exhortation lowered to 9th level (was 11th).

Items, Spells, Abilities

  • Cabalistic Assault and Flagellant's Path take received animation polish.

Quests and Companions

  • Fixed an issue where a door in the Stronghold's Neat Hall could become locked later the
  • Steward unlocked it. This is a retroactive set up that should fix a saved game on load.
  • Set up for Against the Grain where yous were able to convince Trumbel afterwards convincing Sweynur.
  • Players in broken states can speak with Trumbel to complete the quest.
  • Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an before stage, allowing the Engwithan weapon container to announced.
  • Fix for cases where pain a Crucible Knight during the Forge Knight attack on Crucible Go on would cause Lady Webb to presume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come up from Dunryd Row. This fix is also retroactive for cases where Lady Webb all the same waits to hear your word about getting an invite – head over Hadret Firm and speak with Webb to continue with the Crucible Knight'southward support as intended in your playthrough.
  • Attacking any chief faction after acquiring their invite will now properly result in a quest update that asks y'all to talk to Webb about getting an invite in some other mode (Dunryd Row support).

UI

  • Added the right icons for items that were displaying an incorrect icon.
  • Fixed a minor issue with Scripted Interaction images not animating correctly at times.
  • When dragging items in the inventory, you can now run into their stack counts.
  • UI fix fabricated for some localizations that were seeing text menses over their button's bounds.
  • Highlight shader will at present properly return backside objects in the scene.
  • Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels.
  • Spell bars now clear out correctly when users switch party members with hotkeys.
  • Fixed a bug where the second line of an object could go covered by newly gained objectives.
  • Fixed a UI consequence where icons on an expanded spell bar could evidence blue or gold glows behind them.
  • Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned.
  • Reordered spells and abilities on the character sail UI. This was a fix to abilities being displayed under the spells category.
  • Fixed a problems where placeholder icons might announced in gainsay tooltips.
  • Suppressed furnishings on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip.
  • Added a "per X sec" clause to axle spell descriptions to indicate how often they hit.
  • Transition icons will at present revert to their not-glowing state if y'all attempt to transition, but click abroad earlier completing the transition.
  • Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress.
  • Fixed issue where the Ability Bar sub menu could get locked into not disappearing if a hot key bar was ever shown.

Full general Fixes

  • Stock-still a crash that some people were experiencing on startup. This had to exercise with Unity attempting to load a corrupted font.
  • Stock-still slowdowns that could exist caused by certain network adaptors or programs like Hamachi.
  • Fixed a trouble where interacting with the ability bar in certain ways could disable mouse input.
  • Fixed an issue where SFX were not playing properly on containers.
  • Stock-still a bug where Deceptive disposition was gaining ranks too speedily.
  • Wolves now have an ambient animation for knocked-downward state.
  • Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
  • Fixed Commander Clyver'southward barkstrings to be hostile if the Go on is hostile.
  • Retroactive set up for characters whose Endurance multiplier was broken in save games.

We will bring you any news for Pillars of Eternity equally soon as information technology becomes bachelor.

source

Source: https://wccftech.com/pillars-eternity-patch-106-fixes-gameplay-bugs-polishes-animations/

Posted by: perrottatobt1967.blogspot.com

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