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Red Dead Redemption Inspired Saloon Created in Unreal Engine 4

Polycount'south fellow member 'Matt_Billeci' has posted a few screenshots from his Blood-red Dead inspired project, a saloon environment created in Unreal Engine 4.

He explains that there is notwithstanding a lot of work left including unfinished textures and a more than dynamically lit scene. Although this beautiful western environment could give united states an idea of how groovy a electric current-gen Red Dead Redemption could expect like.

For a while at present I have been working on a saloon interior that is inspired by the Red Dead serial. I am going for a fleck of a loftier end saloon and I nonetheless accept loads of work left to do. With this project, I really wanted to dive into the PBR workflow and UE4. Probably around 60 % of the textures in here have place holder textures. I had used some of Unreal's textures just to make sure that my lighting would bake out correctly. Virtually of everything is UVed/Lightmap UVed. The goal is to finish the rest of the those and go to texturing and creating a more dynamically lit scene. Any comments or critiques would exist much appreciated!

What exercise you call up of the Red Dead inspired project, are you eagerly looking frontward to a new iteration in the Red Dead series? Experience free to share in the comments beneath.

We will bring you any data on new Unreal Engine 4 projects equally soon every bit it becomes available. Be sure to check out our previous coverage of Unreal Engine 4 projects, here and here.

Source: https://wccftech.com/red-dead-redemption-inspired-saloon-created-unreal-engine-4/

Posted by: perrottatobt1967.blogspot.com

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